![]() ![]() Also skip Shielding and Illusionist.ħ) Area Damage is pretty strong in this build. The faster you attack, the faster you apply thorns damage/area damage through HACK and 2pc Invoker.ĥ) Since in density you will reset cooldowns fast with Akarat's Awakening, it is possible to sacrifice even more CDR for attack speed/all res.ĥ) RGs without adds will take more time to kill (less 2pc stacks).Ħ) Arcane/Frozen is bad as usual. Lure them into the packs of trash and let your area damage work for you.Ģ) Try to maintain at least 50% cdr and AS MUCH ATTACK SPEED as possible. You need to generate Thorns procs from BLOCKS. The build is less density dependent now but killing trash is still important!ġ) Avoid fighting lonely elite/blues. OLD BUILD HERE: (with OLD video! Check it out for FULL OLD VERSION of the build!) Patch 2.6.1 buffed Invoker's 2pc by 4x and 6pc by almost x7, so the build shifted towards Elite killing more than trash killing now. ![]() GEMS: Helm - Diamond, Pants/Chest/Shield = Rubies for low content, Diamonds for higher content (if you start dying) Paragon Priorities Hack + Votoiyas is still good (GR107 cleared on PTR), no worries! Just not as "good" as before i guess. I've tried different setups, and overall they ALL perform almost identical There's a couple of gearing options depending on if you want to be more offensive or defensive or what gear you actually have. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison. Gain 150–200 % increased damage to a single element for 4 seconds. Stat Priority: Socket Physical % Str Vit ThornsĬritical Hit Chance Increased by 4.5–6.0 %.Every successful block has a 20 - 25% chance to reduce all cooldowns by 1 second.
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